February 27, 2009

Sync Issues - Servers Still Down

If you have been sitting at your PC for the larger part of the day like I did, then you know that Darkfall servers had been down ever since the maintenance started, then went back up for about 20 minutes and were promptly shut down again. There has been a new update regarding this on the Darkfall forums:
3.00 PM GMT

We didn’t manage to completely eliminate the sync issue affecting players in the game earlier today. Our real-time monitor alerted us of this as soon as we brought up the server and players started entering the game. We need to take more time to address this. There is no ETA as of yet. We’ll keep you posted on any developments.
So, the devs are still fighting the sync issue and there's no ETA. Maybe I'll get to play tomorrow. Technically, I shouldn't complain about losing my play time since they gave us 3 additional days, but it's still annoying.

There's an interesting post regarding these problems on the cool gaming blog by Keen and Graev that I like to read. It explains the synching problem in detail and how it made exploiting the game possible. See below:
The biggest issue facing the servers today is something being refered to as “synching”. The servers are not synced right now at all - when I say servers I’m referring to how these games have a “mob AI server” and a “loot server” and a “combat server” - I don’t know why it’s called that, but it’s a habit from the old days. Right now the mob AI server is extremely out of synch. Invisible mobs are hitting people, people swinging at visible mobs are seeing nothing happen, and sometimes you’ll even swing at the air and hit a real player who you can’t see. It’s a mess, and it’s having ramifications on the game beyond being simply frustrating.

Some clans have decided to take advantage of this syncing problem by going to the higher level areas and killing mobs, somehow, that don’t fight back. As you can imagine, the result is that they’re getting money and items they should not be able to acquire at this stage of the game. Guilds have already formed (2,000g), clan stones have already been claimed (10,000g), and people are already gearing out beyond their means. It’s… it just plain sucks.
The fact that some guilds already claimed clan stones by farming mobs which do not fight back does not bother me as much as Aventurine's stance on exploiters. First I hear that AFK macroing is, in fact, a legal way to increase your skills, and now we'll probably see no action whatsoever taken against the cheaters.

It's understandable that right now Aventurine has much more important problems at hand (such as actually making the game work), but I hope that they will not tolerate any form of cheating or exploiting in the future. It's especially important for a game focused on PvP and player competition such as Darkfall.

3 comments:

Andrew said...

New update:

"7.00PM GMT

We've solved the problem some players in human areas were experiencing not being able to log back in after a crash. We're looking into an issue some players are reporting about getting an "account not active" message. Finally we have a handle on the issue that caused us to bring down the server the last time, and we're in the process of fixing it."

Anonymous said...

Obviously they are not going to punish any exploiters at the moment as those people are thier only actual paying customers because of the limited release. They have to jump start the revenue stream in order to ensure that the game goes on. Hopefully they will become more strict when it comes to exploits once the game has progressed to a point where the customer base is stable.

John Doe said...

One of the developers is involved with the clan Kill Cult - which is not a particularly large clan - but they did manage to form and buy a clan stone within about 2 hours on release, while everyone else was trying to figure out how to hurt the invisible goblins.

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